A Collection of Chess Wisdom-Why Didn’t Somebody Tell Me These Things?

6 03 2011

Part 1

“Play the opening like a book, the middle game like a magician, and the endgame like a machine.”

                                                                                                                                        Rudolf Spielmann

When you see a good move, sit on your hands and see if you can find a better one.      Siegbert Tarrasch

Memory should never be a substitute for thought.

Even when a move seems forced, it is worth taking a few moments to see if there might be a better alternative.

If a move is absolutely forced, don’t waste time calculating it. Make the move and calculate the ramifications on your opponent’s time.

Given the choice of two moves, if you calculate that the first move is clearly losing, and the other is vague and complex, the second move should be played without prolonged calculation. You can calculate the consequences on your opponent’s time.

Don’t play a game or even a move if you don’t feel like trying your best.

Attack pinned pieces with pieces worth less than them; never take a pinned piece unless it leads to some sort of tactic or advantage, or you cannot maintain the pin.

Rooks need open and semi-open files. Don’t let your opponent control open files with his Rooks.

When capturing with pawns, it is correct most of the time to capture toward the center. If the result is doubled pawns, this is correct even a higher percentage of the time.

If you worry about your opponent’s rating or play to the level of your competition, then don’t look at his rating until after the game.

If something is happening on your board that is strange or you don’t understand, stop the clock and get the tournament director.

In a Swiss tournament, the most important rounds are the first and the last.

In chess, if you learn to consistently (each move) do the little things: take your time, count the material effect of your move, and check for basic tactics, you will soon find that these are not so little!

Move every piece once before you move every piece twice unless there is a clear reason to do so.

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